Fashion Industry Technologies
Fashion and technology intersect in this hands-on course. Employ fashion CAD applications to design flat patterns, create reusable 3D avatars, and prototype garments in motion. Explore the use of social media to assess consumer interest and construct a tech pack for line production communication. Students will also investigate a fashion technology topic of choice, employing project management principles, and present their findings.
Subject Code: FBM
Course Number: 210
Credits: 3
Lecture Hours 3
Course Learning Outcomes:
1. Explain essential terminology such as the exposure triangle, lighting setups, and styling definitions in digital fashion photography.
2. Create 2d digital elements for use in fashion design.
3. Apply responsible, ethical practices when using AI-driven tools for image generation or image repair.
4. Translate design concepts into flat patterns or renderings to produce prototype garments on a reusable 3D avatar for three-dimensional visualization and development.
5. Create a digital tech pack including detailed specifications crucial for manufacturing production.
6. Explore the implications of social media use in product marketing when using virtual modeling versus the traditional product development process.
7. Develop a clearly defined research project at the intersection of fashion and technology, using project management principles to create a project plan.
8. Critically apply theories, methods, or knowledge to address fundamental questions related to the area of research, recognizing bias and limits of these choices.
9. Communicate project results via presentation including deliverables consistent with the project topic, such as a research paper, edited video, or prototype.
Effective Term: Fall 2026
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