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Fashion Merchandising Mgmt Courses:
|FBM210 - Fashion Industry Technologies|
Catalog Description: A hands-on application of technology and software used in the Fashion Industry for production of apparel. Select the design, apply to software, and plan cost-effectiveness in the production of the garment. Course will use 2-D and 3-D software: commercial OptiTex, or Gerber AcuMark, and personal Bernina MyLabel. Students must provide their own supplies. Fall only. Prerequisites: CIS 102 or CIS116, FBM101, FBM102, FBM115, and FBM120 or FBM122.
Lecture: 3 hrs.
Course Student Learning Outcomes (CSLOs):
Upon successful completion of this course as documented through writing, objective testing, case studies, laboratory practice, and/or classroom discussion, the student will be able to:
1.Demonstrate competency in the use of the fashion software.
2.Compare and contrast the effectiveness of types of software including 2-D and 3-D
3.Illustrate the most effective application of at least one software options in the fashion industry.
4.Apply a garment design rendering to a software application that displays a dimensional model that can be saved and re-used.*
5.Create a three-dimensional design rendering to flat pattern layout as used in the industry utilizing a computer generated file.
6.Analyze the cost and pricing of a garment for mass production.
* This course objective has been identified as a student learning outcome that must be formally assessed as part of the Comprehensive Assessment Plan of the college. All faculty teaching this course must collect the required data and submit the required analysis and documentation at the conclusion of the semester to the Office of Institutional Research and Assessment.
Week 1 Apply chart sizing measurements
Selection of pattern
Consider cost of production
Week 2 Apply personal measurements and pattern to software
Week 3 Fashion software and the career options
Week 4 Application of the fashion software; apply 2-D and 3-D software
Week 5 Introduce costing and pricing
Week 6 Describe techniques: scanning, drawing, digitizing garment pattern
*Depends on software and technology provided. Introduction to the basic tools of the software selected.
Week 7 Illustrate each technique: Scanning
Week 8 Measure the student's skill in the application of each technique: Scanning
Week 9 Illustrate each technique: Drawing
Week 10 Measure the student's skill in the application of each technique: Drawing
Week 11 Illustrate each technique: Digitizing
Week 12 Measure the student's skill in the application of each technique: Digitizing
Week 13 Work on final project under the direction of instructor and design team
Week 14 Work on final project
Week 15 Wrap up final project and costing
Effective Term: Fall 2011